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One of the few non-propagandist guests Dr. Colbert has invited to The Eagle's Nest, Ian Bogost is the author of Persuasive Games, which merely describes how others have used the media of videogames to persuade the masses.
Mr. Bogost appeared for his nailing on August 7, 2007.
video games make people more compassionate
works on the internets
wrote a book
using models of things and how they work (and complexity, not simplicity)
only one type of game, the ones 13 year old boys play
designed to explore issues
Oil God (game)
Mr. Bogost believes that by limiting the amount and the type of simplified information used to create a "model" for a video game, players can learn about the complexity of any given social or political construct.
In a similar way that the photo of him was used for this article.
Also, Ian says playing these types of video games make people more compassionate, not passive, like some people say.
C'est la vie.
sympathizing with oil ceo
games are supposed to be fun and entertaining
grand theft auto
teaches about obesity
working on a game about the politics of nutrition
not just nerdy, but wonky nerdy
claims games can help people understand complexity (not)